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	<title>Blender For Dummies &#187; Chapter 13</title>
	<atom:link href="http://www.blenderbasics.com/category/chapter13/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blenderbasics.com</link>
	<description>The official website for the book Blender For Dummies</description>
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		<title>Fields and Collisions</title>
		<link>http://www.blenderbasics.com/files/fields-and-collisions/</link>
		<comments>http://www.blenderbasics.com/files/fields-and-collisions/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 20:36:07 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 13 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=177</guid>
		<description><![CDATA[This setup is similar to the one in Figure 13-4. There&#8217;s an Empty producing a fairly massive wind force that&#8217;s pushing the particles towards a giant plane. That plane is configured to act as a collision object, so the particles bounce off of it and then get blown back around it by the wind. Put [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/wind_collision.jpg"><img class="alignleft size-thumbnail wp-image-293" title="wind_collision.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/wind_collision-150x150.jpg" alt="wind_collision.blend" width="150" height="150" /></a>This setup is similar to the one in Figure 13-4. There&#8217;s an Empty producing a fairly massive wind force that&#8217;s pushing the particles towards a giant plane. That plane is configured to act as a collision object, so the particles bounce off of it and then get blown back around it by the wind. Put your mouse cursor in the 3D View and press Alt+A to watch it in action.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/wind_collision.blend">wind_collision.blend</a></li>
</ul>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Soft Bodies</title>
		<link>http://www.blenderbasics.com/files/soft-bodies/</link>
		<comments>http://www.blenderbasics.com/files/soft-bodies/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 20:34:55 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 13 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=173</guid>
		<description><![CDATA[This is a simple soft body simulation with a Suzanne head. Test it out by putting your mouse cursor in the 3D View and pressing Alt+A. One thing you might notice is that Suzanne&#8217;s eyes pop out of her head. This is because her mesh is not an entirely closed mesh. The eyes are actually [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/softbody.jpg"><img class="alignleft size-thumbnail wp-image-291" title="softbody.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/softbody-150x150.jpg" alt="softbody.blend" width="150" height="150" /></a>This is a simple soft body simulation with a Suzanne head. Test it out by putting your mouse cursor in the 3D View and pressing Alt+A. One thing you might notice is that Suzanne&#8217;s eyes pop out of her head. This is because her mesh is not an entirely closed mesh. The eyes are actually separate islands of vertices. This means that they&#8217;ll react to physics independently of the other bits in the mesh. Not a huge ordeal for this simulation, but definitely something to keep in mind when you&#8217;re building your own.</p>
<p>Also note that the first time you run this simulation it might be pretty slow. However, after running through it once, Blender caches the results, so the second playback should be at nearly real time.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/softbody.blend">softbody.blend</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rigid Bodies</title>
		<link>http://www.blenderbasics.com/files/rigid-bodies/</link>
		<comments>http://www.blenderbasics.com/files/rigid-bodies/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 20:33:12 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 13 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=170</guid>
		<description><![CDATA[This simple arrangement uses the rigid body physics in the integrated Blender game engine. To see it work, move your mouse into the 3D View and press P. The game engine will start and you&#8217;ll see the Suzanne head and the cube fall on to the plane and bounce around a bit. You can quit [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/rigidbody.jpg"><img class="alignleft size-thumbnail wp-image-289" title="rigidbody.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/rigidbody-150x150.jpg" alt="rigidbody.blend" width="150" height="150" /></a>This simple arrangement uses the rigid body physics in the integrated Blender game engine. To see it work, move your mouse into the 3D View and press P. The game engine will start and you&#8217;ll see the Suzanne head and the cube fall on to the plane and bounce around a bit. You can quit the game engine by pressing Esc. If you edit either of these meshes, and restart the game engine, you should see totally different results. Go ahead and play with these settings. It&#8217;s nearly addictive.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/rigidbody.blend">rigidbody.blend</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Emitting Particles</title>
		<link>http://www.blenderbasics.com/files/emitting-particles/</link>
		<comments>http://www.blenderbasics.com/files/emitting-particles/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 20:32:19 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 13 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=167</guid>
		<description><![CDATA[This is a simple particle setup to emit some particles from a grid mesh. To see it in action, put your mouse cursor in the 3D View and press Alt+A.
Files:

particles.blend

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/particles.jpg"><img class="alignleft size-thumbnail wp-image-287" title="particles.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/particles-150x150.jpg" alt="particles.blend" width="150" height="150" /></a>This is a simple particle setup to emit some particles from a grid mesh. To see it in action, put your mouse cursor in the 3D View and press Alt+A.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/particles.blend">particles.blend</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Particle Hair</title>
		<link>http://www.blenderbasics.com/files/particle-hair/</link>
		<comments>http://www.blenderbasics.com/files/particle-hair/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 20:31:25 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 13 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=163</guid>
		<description><![CDATA[A simple example of particle hair in Blender. Be sure to take a look at the Material buttons for the hair object as well.  It should help explain the cool colors when you render (F12).
Everyone loves a blue hairball!
Files:

particle_hair.blend

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/particle_hair.jpg"><img class="alignleft size-thumbnail wp-image-285" title="particle_hair.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/particle_hair-150x150.jpg" alt="particle_hair.blend" width="150" height="150" /></a>A simple example of particle hair in Blender. Be sure to take a look at the Material buttons for the hair object as well.  It should help explain the cool colors when you render (F12).</p>
<p>Everyone loves a blue hairball!</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/particle_hair.blend">particle_hair.blend</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.blenderbasics.com/files/particle-hair/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fluid Simulation</title>
		<link>http://www.blenderbasics.com/files/fluid-simulation/</link>
		<comments>http://www.blenderbasics.com/files/fluid-simulation/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 20:29:41 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 13 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=160</guid>
		<description><![CDATA[This is a very basic fluid simulation setup. There is a large cube as the domain, a smaller cube as an obstacle, and an icosphere as a fluid inflow. Trying to play this animation outright with Alt+A won&#8217;t work. You need to do two things first:

Select the domain object (large cube) and then go to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/fluids.jpg"><img class="alignleft size-thumbnail wp-image-283" title="fluids.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/fluids-150x150.jpg" alt="fluids.blend" width="150" height="150" /></a>This is a <em>very</em> basic fluid simulation setup. There is a large cube as the domain, a smaller cube as an obstacle, and an icosphere as a fluid inflow. Trying to play this animation outright with Alt+A won&#8217;t work. You need to do two things first:</p>
<ol>
<li>Select the domain object (large cube) and then go to the Fluid panel and choose a path where you want to store your simulation data. By default, it&#8217;s set to /tmp, but I highly recommend you choose another location to put it.</li>
<li>Press the large BAKE button in the Fluid panel. This will bake the fluid simulation data and store it on your hard drive. It may also take quite a long amount of time. Once it&#8217;s done, though, you should be able to put your mouse cursor in the 3D View and press Alt+A to playback the simulation.</li>
</ol>
<p>After running the simulation once, you can start fiddling with the settings. Maybe increase the resolution of the final bake or change the fluid settings from water to oil. Have fun. This is one of my favorite parts of Blender.</p>
<p>Wheeeeee!</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/fluids.blend">fluids.blend</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.blenderbasics.com/files/fluid-simulation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cloth Simulation</title>
		<link>http://www.blenderbasics.com/files/cloth-simulation/</link>
		<comments>http://www.blenderbasics.com/files/cloth-simulation/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 20:27:40 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 13 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=157</guid>
		<description><![CDATA[Here&#8217;s a simple cloth simulation. The grid mesh is set as the cloth and the cube is the collision object. Play the simulation by placing your mouse cursor in the 3D View and pressing Alt+A.
Like the other physics simulations in Blender, if you have an older computer, the first time this simulation runs it might [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/cloth.jpg"><img class="alignleft size-thumbnail wp-image-281" title="cloth.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/cloth-150x150.jpg" alt="cloth.blend" width="150" height="150" /></a>Here&#8217;s a simple cloth simulation. The grid mesh is set as the cloth and the cube is the collision object. Play the simulation by placing your mouse cursor in the 3D View and pressing Alt+A.</p>
<p>Like the other physics simulations in Blender, if you have an older computer, the first time this simulation runs it might be pretty slow. However, Blender will cache the results for you and the second time it plays, it should be nearly real time.</p>
<p>If you get a chance, play with adding fields like wind to this scene and perhaps animate the cube.  It&#8217;ll look sweet, I promise.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/cloth.blend">cloth.blend</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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