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	<title>Blender For Dummies &#187; Chapter  5</title>
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		<title>Modeling an Eye</title>
		<link>http://www.blenderbasics.com/files/modeling-an-eye/</link>
		<comments>http://www.blenderbasics.com/files/modeling-an-eye/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 06:47:52 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[All Video Tutorials]]></category>
		<category><![CDATA[Ch. 5 Files]]></category>
		<category><![CDATA[Ch. 5 Videos]]></category>

		<guid isPermaLink="false">http://www.blenderbasics.com/?p=303</guid>
		<description><![CDATA[This is a quick tutorial on using a UV Sphere to model an eye. This is the basic eye that I typically always start my character models with. It&#8217;s a good starting point and it renders quite nicely. You can watch the tutorial in the player below and there&#8217;s a link at the bottom of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/04/eye_model.jpg"><img class="alignleft size-thumbnail wp-image-304" title="Modeling an Eye" src="http://www.blenderbasics.com/wp-content/uploads/2009/04/eye_model-150x150.jpg" alt="Modeling an Eye" width="150" height="150" /></a>This is a quick tutorial on using a UV Sphere to model an eye. This is the basic eye that I typically always start my character models with. It&#8217;s a good starting point and it renders quite nicely. You can watch the tutorial in the player below and there&#8217;s a link at the bottom of this post if you&#8217;d like to download the tutorial for yourself. This tutorial is also available on <a href="http://www.youtube.com/watch?v=lfW_weFRe4o">YouTube</a> and <a href="http://vimeo.com/3984052">Vimeo</a>.</p>
<p>Check out the <a href="http://www.blenderbasics.com/files/adding-basic-materials-to-an-eye/">Adding Basic Materials on an Eye</a> tutorial in Chapter 7 to see how to get this model ready for render.<span id="more-303"></span><br style="clear: both;" /><br />
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<ul>
<li><a href="http://www.blenderbasics.com/wp-content/uploads/2009/04/eye_model.blend">eye_model.blend</a></li>
<li><a href="http://www.blenderbasics.com/wp-content/videos/eye_model.mp4">eye_model.mp4</a> (50MB)</li>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Modeling a Spiral Staircase</title>
		<link>http://www.blenderbasics.com/files/modeling-a-spiral-staircase/</link>
		<comments>http://www.blenderbasics.com/files/modeling-a-spiral-staircase/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:37:53 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 5 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=71</guid>
		<description><![CDATA[This spiral staircase was created using the Array modifier and an Empty as an offset. The handrail was created the same way.
Files:

staircase.blend

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/staircase.jpg"><img class="alignleft size-thumbnail wp-image-221" title="staircase.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/staircase-150x150.jpg" alt="staircase.blend" width="150" height="150" /></a>This spiral staircase was created using the Array modifier and an Empty as an offset. The handrail was created the same way.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/staircase.blend">staircase.blend</a></li>
</ul>
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		<item>
		<title>Box Modeling vs. Point-for-point Modeling</title>
		<link>http://www.blenderbasics.com/files/box-modeling-vs-point-for-point-modeling/</link>
		<comments>http://www.blenderbasics.com/files/box-modeling-vs-point-for-point-modeling/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:36:07 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 5 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=68</guid>
		<description><![CDATA[The head model on the left was made with box modeling techniques while the head on the right was done with a point-for-point technique. Take a look at the topology on each one and decide which you prefer to work with. Also, another benefit of faces like these is that they&#8217;re great starting points for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/face-generics.jpg"><img class="alignleft size-thumbnail wp-image-219" title="face-generics.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/face-generics-150x150.jpg" alt="face-generics.blend" width="150" height="150" /></a>The head model on the left was made with box modeling techniques while the head on the right was done with a point-for-point technique. Take a look at the topology on each one and decide which you prefer to work with. Also, another benefit of faces like these is that they&#8217;re great starting points for creating your own, more detailed face models.</p>
<p>Have fun!</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/face-generics.blend">face-generics.blend</a></li>
</ul>
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		</item>
		<item>
		<title>Modeling a Chain</title>
		<link>http://www.blenderbasics.com/files/modeling-a-chain/</link>
		<comments>http://www.blenderbasics.com/files/modeling-a-chain/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:34:19 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 5 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=65</guid>
		<description><![CDATA[By using the Fit To Curve Length option in the Array modifier and a Curve modifier, you can create a controllable chain that you can tweak and even animate.
Files:

chain.blend


]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/chain.jpg"><img class="alignleft size-thumbnail wp-image-217" title="chain.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/chain-150x150.jpg" alt="chain.blend" width="150" height="150" /></a>By using the Fit To Curve Length option in the Array modifier and a Curve modifier, you can create a controllable chain that you can tweak and even animate.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/chain.blend">chain.blend</a><strong><br />
</strong></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.blenderbasics.com/files/modeling-a-chain/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Array Modifier</title>
		<link>http://www.blenderbasics.com/files/array-modifier/</link>
		<comments>http://www.blenderbasics.com/files/array-modifier/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:32:51 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 5 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=62</guid>
		<description><![CDATA[You can populate an auditorium with a single chair model like this one by using a pair of Array modifiers.
Also, it&#8217;s worth it to note that the chair itself was modeled with a Mirror and Subsurf modifier.
Files:

array.blend

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/array.jpg"><img class="alignleft size-thumbnail wp-image-215" title="array.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/array-150x150.jpg" alt="array.blend" width="150" height="150" /></a>You can populate an auditorium with a single chair model like this one by using a pair of Array modifiers.</p>
<p>Also, it&#8217;s worth it to note that the chair itself was modeled with a Mirror and Subsurf modifier.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/array.blend">array.blend</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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