This is an extension to the Modeling an Eye tutorial in Chapter 5. Here I show you how to use material indices to to rough out some of the basic materials on the eye, including the lens, iris, and pupil. There’s a touch on 3-point lighting here, but that’s more of a topic for another tutorial. As with the other tutorials, I’ve uploaded this one to both YouTube and Vimeo… and there’s a link below to directly download the .mp4 file for your own personal use. Enjoy!
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Archive for the ‘Ch. 7 Files’ Category
Adding Basic Materials to an Eye
Thursday, April 2nd, 2009Vertex Paint
Friday, February 27th, 2009
You can use Vertex paint on regular meshes as well as multi-res meshes and have a more fine-grained control over your objects’ colors than with a flat material color.
This .blend file should match Figure 7-18. Because of the use of multi-res, this file is quite large (35MB). Bear that in mind if you choose to download it.
Files:
Raytraced Reflection
Friday, February 27th, 2009Linked Suzannes; Different Materials
Friday, February 27th, 2009Linking a Material to Object Data vs. Mesh Data
Friday, February 27th, 2009
This is the file used to create Figure 7-3 in the book. By left-clicking the OB and ME buttons in the Links and Pipeline panel below, you should be able to interactively see what I was trying to explain in that chapter. Currently, Material is linked to the Cube mesh data. If you left-click the OB button and select the Material datablock above it, you’ll see that the Material is tied to both the Cube object data *and* it’s mesh data. Left-click the ME button and the X next to to Material datablock and you’ll eliminate the connection between Material and the mesh data. Cool, huh?
Files:



