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	<title>Blender For Dummies &#187; Chapter  7</title>
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	<link>http://www.blenderbasics.com</link>
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		<title>Adding Basic Materials to an Eye</title>
		<link>http://www.blenderbasics.com/files/adding-basic-materials-to-an-eye/</link>
		<comments>http://www.blenderbasics.com/files/adding-basic-materials-to-an-eye/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 07:10:47 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[All Video Tutorials]]></category>
		<category><![CDATA[Ch. 7 Files]]></category>
		<category><![CDATA[Ch. 7 Videos]]></category>

		<guid isPermaLink="false">http://www.blenderbasics.com/?p=313</guid>
		<description><![CDATA[This is an extension to the Modeling an Eye tutorial in Chapter 5. Here I show you how to use material indices to to rough out some of the basic materials on the eye, including the lens, iris, and pupil. There&#8217;s a touch on 3-point lighting here, but that&#8217;s more of a topic for another [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/04/eye_material.jpg"><img class="alignleft size-thumbnail wp-image-314" title="Adding Basic Materials to an Eye" src="http://www.blenderbasics.com/wp-content/uploads/2009/04/eye_material-150x150.jpg" alt="Adding Basic Materials to an Eye" width="150" height="150" /></a>This is an extension to the <a href="http://www.blenderbasics.com/files/modeling-an-eye/">Modeling an Eye</a> tutorial in Chapter 5. Here I show you how to use material indices to to rough out some of the basic materials on the eye, including the lens, iris, and pupil. There&#8217;s a touch on 3-point lighting here, but that&#8217;s more of a topic for another tutorial. As with the other tutorials, I&#8217;ve uploaded this one to both <a href="http://www.youtube.com/watch?v=gJk3zeCyefs">YouTube</a> and <a href="http://vimeo.com/3984350">Vimeo</a>&#8230; and there&#8217;s a link below to directly download the .mp4 file for your own personal use. Enjoy!<br />
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<ul>
<li><a href="http://www.blenderbasics.com/wp-content/uploads/2009/04/eye_material.blend">eye_material.blend</a></li>
<li><a href="http://www.blenderbasics.com/wp-content/videos/eye_material.mp4">eye_material.mp4</a> (38MB)<a href="http://www.blenderbasics.com/wp-content/videos/eye_material.mp4"><br />
</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
<enclosure url="http://www.blenderbasics.com/wp-content/videos/eye_material.mp4" length="39502145" type="video/mp4" />
		</item>
		<item>
		<title>Vertex Paint</title>
		<link>http://www.blenderbasics.com/files/vertex-paint/</link>
		<comments>http://www.blenderbasics.com/files/vertex-paint/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:57:35 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 7 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=105</guid>
		<description><![CDATA[You can use Vertex paint on regular meshes as well as multi-res meshes and have a more fine-grained control over your objects&#8217; colors than with a flat material color.
This .blend file should match Figure 7-18. Because of the use of multi-res, this file is quite large (35MB). Bear that in mind if you choose to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/vertexcolor.jpg"><img class="alignleft size-thumbnail wp-image-245" title="vertexcolor.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/vertexcolor-150x150.jpg" alt="vertexcolor.blend" width="150" height="150" /></a>You can use Vertex paint on regular meshes as well as multi-res meshes and have a more fine-grained control over your objects&#8217; colors than with a flat material color.</p>
<p>This .blend file should match Figure 7-18. Because of the use of multi-res, this file is quite large (35MB). Bear that in mind if you choose to download it.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/vertexcolor.blend">vertexcolor.blend</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.blenderbasics.com/files/vertex-paint/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Raytraced Reflection</title>
		<link>http://www.blenderbasics.com/files/raytraced-reflection/</link>
		<comments>http://www.blenderbasics.com/files/raytraced-reflection/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:51:34 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 7 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=102</guid>
		<description><![CDATA[This .blend file should match Figure 7-8 in the book. It&#8217;s an example of using raytraced reflection with the Ray Mirror section of the Material buttons.
Files:

raytraced_reflection.blend

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/raytraced_reflection.jpg"><img class="alignleft size-thumbnail wp-image-243" title="raytraced_reflection.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/raytraced_reflection-150x150.jpg" alt="raytraced_reflection.blend" width="150" height="150" /></a>This .blend file should match Figure 7-8 in the book. It&#8217;s an example of using raytraced reflection with the Ray Mirror section of the Material buttons.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/raytraced_reflection.blend">raytraced_reflection.blend</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Linked Suzannes; Different Materials</title>
		<link>http://www.blenderbasics.com/files/linked-suzannes-different-materials/</link>
		<comments>http://www.blenderbasics.com/files/linked-suzannes-different-materials/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:50:33 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 7 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=99</guid>
		<description><![CDATA[These three Suzanne heads share the same mesh data (try it! Tab into Edit mode on one of them). However, because their materials are linked to the Mesh data rather than the Object data, they can all have different materials. Sweet!
The Oops Schematic highlights this point.
Files:

material-link2.blend

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/material-link2.jpg"><img class="alignleft size-thumbnail wp-image-241" title="material-link2.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/material-link2-150x150.jpg" alt="material-link2.blend" width="150" height="150" /></a>These three Suzanne heads share the same mesh data (try it! Tab into Edit mode on one of them). However, because their materials are linked to the Mesh data rather than the Object data, they can all have different materials. Sweet!</p>
<p>The Oops Schematic highlights this point.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/material-link2.blend">material-link2.blend</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.blenderbasics.com/files/linked-suzannes-different-materials/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Linking a Material to Object Data vs. Mesh Data</title>
		<link>http://www.blenderbasics.com/files/linking-a-material-to-object-data-vs-mesh-data/</link>
		<comments>http://www.blenderbasics.com/files/linking-a-material-to-object-data-vs-mesh-data/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:49:37 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 7 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=96</guid>
		<description><![CDATA[This is the file used to create Figure 7-3 in the book. By left-clicking the OB and ME buttons in the Links and Pipeline panel below, you should be able to interactively see what I was trying to explain in that chapter. Currently, Material is linked to the Cube mesh data. If you left-click the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/material-link.jpg"><img class="alignleft size-thumbnail wp-image-239" title="material-link.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/material-link-150x150.jpg" alt="material-link.blend" width="150" height="150" /></a>This is the file used to create Figure 7-3 in the book. By left-clicking the OB and ME buttons in the Links and Pipeline panel below, you should be able to interactively see what I was trying to explain in that chapter. Currently, Material is linked to the Cube mesh data. If you left-click the OB button and select the Material datablock above it, you&#8217;ll see that the Material is tied to both the Cube object data *and* it&#8217;s mesh data. Left-click the ME button and the X next to to Material datablock and you&#8217;ll eliminate the connection between Material and the mesh data. Cool, huh?</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/material-link.blend">material-link.blend</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.blenderbasics.com/files/linking-a-material-to-object-data-vs-mesh-data/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Material Indices for Non-Mesh Objects</title>
		<link>http://www.blenderbasics.com/files/material-indices-for-non-mesh-objects/</link>
		<comments>http://www.blenderbasics.com/files/material-indices-for-non-mesh-objects/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:48:00 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 7 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=93</guid>
		<description><![CDATA[This .blend file should match Figure 7-13, illustrating that material indices also work for objects that aren&#8217;t meshes. This is really nice for things like text, in my opinion.
Files:

material-indices.blend

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/material-indices.jpg"><img class="alignleft size-thumbnail wp-image-236" title="material-indices.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/material-indices-150x150.jpg" alt="material-indices.blend" width="150" height="150" /></a>This .blend file should match Figure 7-13, illustrating that material indices also work for objects that aren&#8217;t meshes. This is really nice for things like text, in my opinion.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/material-indices.blend">material-indices.blend</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.blenderbasics.com/files/material-indices-for-non-mesh-objects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Raytraced Transparency and Glossiness</title>
		<link>http://www.blenderbasics.com/files/raytraced-transparency-and-glossiness/</link>
		<comments>http://www.blenderbasics.com/files/raytraced-transparency-and-glossiness/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:46:59 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 7 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=90</guid>
		<description><![CDATA[The objects in this scene are using both raytraced transparency as well as raytraced reflection. The difference, though, if you render it out is that the materials are set to have a blurry transparency. This is adjusted with the Gloss values in the Mirror Transp panel. There&#8217;s one for both raytraced reflection as well as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/glossy.jpg"><img class="alignleft size-thumbnail wp-image-234" title="glossy.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/glossy-150x150.jpg" alt="glossy.blend" width="150" height="150" /></a>The objects in this scene are using both raytraced transparency as well as raytraced reflection. The difference, though, if you render it out is that the materials are set to have a blurry transparency. This is adjusted with the Gloss values in the Mirror Transp panel. There&#8217;s one for both raytraced reflection as well as raytraced transparency.</p>
<p>Just know that this will like give you very long render times. If you have an old computer, you may want to go grab a cup of coffee when you render this.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/glossy.blend">glossy.blend</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.blenderbasics.com/files/raytraced-transparency-and-glossiness/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using Material Indices</title>
		<link>http://www.blenderbasics.com/files/using-material-indices/</link>
		<comments>http://www.blenderbasics.com/files/using-material-indices/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:45:26 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[All Files]]></category>
		<category><![CDATA[Ch. 7 Files]]></category>

		<guid isPermaLink="false">http://blenderbasics.com/?p=87</guid>
		<description><![CDATA[As the example in the book showed, you can create a material index for each of the colors on this beach ball. Once you have all your indices created, you can apply a different material to each one, getting you something that hopefully looks like this.
Try to make something that matches this.
Files:

beachball.blend

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blenderbasics.com/wp-content/uploads/2009/02/beachball.jpg"><img class="alignleft size-thumbnail wp-image-232" title="beachball.blend" src="http://www.blenderbasics.com/wp-content/uploads/2009/02/beachball-150x150.jpg" alt="beachball.blend" width="150" height="150" /></a>As the example in the book showed, you can create a material index for each of the colors on this beach ball. Once you have all your indices created, you can apply a different material to each one, getting you something that hopefully looks like this.</p>
<p>Try to make something that matches this.</p>
<p><strong>Files:</strong></p>
<ul>
<li><a href="http://blenderbasics.com/wp-content/uploads/2009/02/beachball.blend">beachball.blend</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.blenderbasics.com/files/using-material-indices/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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