Archive for the ‘Chapter 7’ Category

Material Indices for Non-Mesh Objects

Friday, February 27th, 2009

material-indices.blendThis .blend file should match Figure 7-13, illustrating that material indices also work for objects that aren’t meshes. This is really nice for things like text, in my opinion.

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Raytraced Transparency and Glossiness

Friday, February 27th, 2009

glossy.blendThe objects in this scene are using both raytraced transparency as well as raytraced reflection. The difference, though, if you render it out is that the materials are set to have a blurry transparency. This is adjusted with the Gloss values in the Mirror Transp panel. There’s one for both raytraced reflection as well as raytraced transparency.

Just know that this will like give you very long render times. If you have an old computer, you may want to go grab a cup of coffee when you render this.

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Using Material Indices

Friday, February 27th, 2009

beachball.blendAs the example in the book showed, you can create a material index for each of the colors on this beach ball. Once you have all your indices created, you can apply a different material to each one, getting you something that hopefully looks like this.

Try to make something that matches this.

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