A simple example of particle hair in Blender. Be sure to take a look at the Material buttons for the hair object as well. It should help explain the cool colors when you render (F12).
Everyone loves a blue hairball!
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This is a very basic fluid simulation setup. There is a large cube as the domain, a smaller cube as an obstacle, and an icosphere as a fluid inflow. Trying to play this animation outright with Alt+A won’t work. You need to do two things first:
After running the simulation once, you can start fiddling with the settings. Maybe increase the resolution of the final bake or change the fluid settings from water to oil. Have fun. This is one of my favorite parts of Blender.
Wheeeeee!
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Here’s a simple cloth simulation. The grid mesh is set as the cloth and the cube is the collision object. Play the simulation by placing your mouse cursor in the 3D View and pressing Alt+A.
Like the other physics simulations in Blender, if you have an older computer, the first time this simulation runs it might be pretty slow. However, Blender will cache the results for you and the second time it plays, it should be nearly real time.
If you get a chance, play with adding fields like wind to this scene and perhaps animate the cube. It’ll look sweet, I promise.
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This is a quick little animation of Stickman jumping. Feel free to adjust the keys and timing so he matches your tastes. For instance, you may want to animate him landing.
Also, play with the options in the Visualisations tab below. Seeing his motions with Ghosts and Bone Paths is actually pretty helpful… not to mention sweet-looking.
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