Archive for the ‘All Files’ Category

Particle Hair

Friday, February 27th, 2009

particle_hair.blendA simple example of particle hair in Blender. Be sure to take a look at the Material buttons for the hair object as well.  It should help explain the cool colors when you render (F12).

Everyone loves a blue hairball!

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Fluid Simulation

Friday, February 27th, 2009

fluids.blendThis is a very basic fluid simulation setup. There is a large cube as the domain, a smaller cube as an obstacle, and an icosphere as a fluid inflow. Trying to play this animation outright with Alt+A won’t work. You need to do two things first:

  1. Select the domain object (large cube) and then go to the Fluid panel and choose a path where you want to store your simulation data. By default, it’s set to /tmp, but I highly recommend you choose another location to put it.
  2. Press the large BAKE button in the Fluid panel. This will bake the fluid simulation data and store it on your hard drive. It may also take quite a long amount of time. Once it’s done, though, you should be able to put your mouse cursor in the 3D View and press Alt+A to playback the simulation.

After running the simulation once, you can start fiddling with the settings. Maybe increase the resolution of the final bake or change the fluid settings from water to oil. Have fun. This is one of my favorite parts of Blender.

Wheeeeee!

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Cloth Simulation

Friday, February 27th, 2009

cloth.blendHere’s a simple cloth simulation. The grid mesh is set as the cloth and the cube is the collision object. Play the simulation by placing your mouse cursor in the 3D View and pressing Alt+A.

Like the other physics simulations in Blender, if you have an older computer, the first time this simulation runs it might be pretty slow. However, Blender will cache the results for you and the second time it plays, it should be nearly real time.

If you get a chance, play with adding fields like wind to this scene and perhaps animate the cube.  It’ll look sweet, I promise.

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Stickman in the NLA

Friday, February 27th, 2009

stickman_nla.blendThis is a quick example of Stickman jumping in the NLA. His simple jump animation can be looped over and over again in the NLA Editor. For kicks, press N in the NLA Editor and adjust the settings in the floating panel that appears.

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Stickman Jumping

Friday, February 27th, 2009

stickman_jump.blendThis is a quick little animation of Stickman jumping. Feel free to adjust the keys and timing so he matches your tastes. For instance, you may want to animate him landing. :)

Also, play with the options in the Visualisations tab below. Seeing his motions with Ghosts and Bone Paths is actually pretty helpful… not to mention sweet-looking.

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