This is an extension to the Modeling an Eye tutorial in Chapter 5. Here I show you how to use material indices to to rough out some of the basic materials on the eye, including the lens, iris, and pupil. There’s a touch on 3-point lighting here, but that’s more of a topic for another tutorial. As with the other tutorials, I’ve uploaded this one to both YouTube and Vimeo… and there’s a link below to directly download the .mp4 file for your own personal use. Enjoy!

[...] Cover Graphic Adding Basic Materials to an Eye [...]
thanks
thanx for the tutorials
chase -
request for tut for Blender 2.49a and above – Hair – different ways to accomplish this (other than weight painting) and what way is better for what purpose. And Midi driven animation with Blender. and Procedural Animation
Hi Chase,
I’m glad you’ve enjoyed the tutorials thusfar. Some of the concepts you’re asking about are a bit on the advanced side of things, but I’ll do what I can to create some tutorials that distill the relevant information into a short time period.
Thanks for watching!
Great tutorial… Nice book. I just wish that (which I could be mistaken) the ” Modeling an Eye” and this “Adding Basic Materials to an Eye” was in the actual book. I am still searching for it so I could be wrong, but actually this tutorial is one of the reason for me purchasing the book.