Adding Basic Materials to an Eye

Adding Basic Materials to an EyeThis is an extension to the Modeling an Eye tutorial in Chapter 5. Here I show you how to use material indices to to rough out some of the basic materials on the eye, including the lens, iris, and pupil. There’s a touch on 3-point lighting here, but that’s more of a topic for another tutorial. As with the other tutorials, I’ve uploaded this one to both YouTube and Vimeo… and there’s a link below to directly download the .mp4 file for your own personal use. Enjoy!


5 Responses to “Adding Basic Materials to an Eye”

  1. [...] Cover Graphic Adding Basic Materials to an Eye [...]

  2. Hewi says:

    thanks

  3. chase says:

    thanx for the tutorials

    chase -

    request for tut for Blender 2.49a and above – Hair – different ways to accomplish this (other than weight painting) and what way is better for what purpose. And Midi driven animation with Blender. and Procedural Animation

  4. Jason says:

    Hi Chase,

    I’m glad you’ve enjoyed the tutorials thusfar. Some of the concepts you’re asking about are a bit on the advanced side of things, but I’ll do what I can to create some tutorials that distill the relevant information into a short time period.

    Thanks for watching!

  5. Rodney says:

    Great tutorial… Nice book. I just wish that (which I could be mistaken) the ” Modeling an Eye” and this “Adding Basic Materials to an Eye” was in the actual book. I am still searching for it so I could be wrong, but actually this tutorial is one of the reason for me purchasing the book.

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