Soft Bodies

softbody.blendThis is a simple soft body simulation with a Suzanne head. Test it out by putting your mouse cursor in the 3D View and pressing Alt+A. One thing you might notice is that Suzanne’s eyes pop out of her head. This is because her mesh is not an entirely closed mesh. The eyes are actually separate islands of vertices. This means that they’ll react to physics independently of the other bits in the mesh. Not a huge ordeal for this simulation, but definitely something to keep in mind when you’re building your own.

Also note that the first time you run this simulation it might be pretty slow. However, after running through it once, Blender caches the results, so the second playback should be at nearly real time.

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