Creating and Animating a Simple Eye Rig

When I’ve explained the process of rigging in the past, I often start by asking the other person (or people) if he or she enjoys playing games like Chess or — for a computer gaming example — Minesweeper. It’s an apt comparison. The core mechanics of these games involve having the players logically track their way along a series of interdependent events. Rigging is a lot like that. It’s a complex task, a technical artform that simultaneously involves the logical problem-solving skills of a programmer, the usability considerations of a designer, and an animator’s eye for aesthetics. »