Using Extrude and Spin to create a Wine Glass

A classic staple of introductory modeling examples is a 3D model created by spinning the profile around a single axis. And for good reason. The process is simple enough to be done quickly while also giving you a clear understanding of a 3D program’s way of working and “thinking.” As such, it would be remiss of me not to include such an example here. To create this model, most of the heavy lifting is done with Blender’s Extrude operator, but the magic comes together when you use the Screw modifier. »

Modeling an Eye

If you’re modeling characters, chances are good that those characters are going to need eyes. Granted, there’s a chance that all your characters may be robots, moles, and worms, but I’ll assume that’s not the case. Eyes carry the life of a character, so you want to get them right. This example walks you through producing a nice eye model that you can make quickly and even reuse in future projects. »