DC ACM/SIGGRAPH Blender Seminars – 19 March

March 1st, 2010

The DC chapter of ACM/SIGGRAPH is holding a set of Professional Development Seminars at George Washington University in Washington, D.C. this month, from March 18-20. As part of this, I will be teaching two seminars on the 19th: a Blender Basics course in the morning and an Advanced Blender course in the afternoon. Registration is open now. You can find out more information on the DC ACM/SIGGRAPH website, including a brochure PDF. Should be a lot of fun. Of course, if you have any questions, you’re free to ask here.

Book Signing (My First Ever!)

June 18th, 2009

So of all the weird things to happen, I’m actually having a book signing. How’s that for crazy? It’s going to be tomorrow, 19 June from 6-8 PM in the Barnes and Noble at Chesterfield Town Center, just south of Richmond, VA. If you’re in the area (or even if you aren’t!), come on out. You can hang out, ask questions, or point and laugh from a distance. It should be good fun.

Hope to see you there!

Connecticut Film Festival

June 1st, 2009

The Connecticut Film Festival is taking place this week from June 2-7 in Danbury, Connectictut. The festival is pretty sweet, featuring not only live-action film, but also animation and interactive media like video games. I’ll be giving a presentation on Friday the 5th on producing animations with Blender just before a presentation by fellow Blenderhead and badass animator, Bassam Kurdali. And on the 6th, we’ll both be part of a panel called the ABCs of CGI. If you’re in the area, come on out and partake in the funstuffs!

Connecticut Film Festival

New Feature! Bone Sketching

May 7th, 2009

bone_sketching.blendTaking a quick moment with this tutorial to give a preview and explanation for a totally awesome new feature in Blender 2.49, which should be released soon. There is a release candidate for Blender 2.49 available on blender.org, so you’ll have to download that to follow along with this tutorial. The feature I’m talking about is Etch-a-ton, which allows sketch-based rigging. It’s an incredibly powerful tool that’s certain to help speed up and simplify the process of rigging in Blender. This tutorial walks you through the basics of how to use it. Of course, there’s a lot more to this tool that what I can show in 10 minutes, but this should plenty to get you started. As with before, you can download this tutorial directly to your computer and it has also been uploaded to YouTube and Vimeo. Have fun!

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Adding Basic Materials to an Eye

April 2nd, 2009

Adding Basic Materials to an EyeThis is an extension to the Modeling an Eye tutorial in Chapter 5. Here I show you how to use material indices to to rough out some of the basic materials on the eye, including the lens, iris, and pupil. There’s a touch on 3-point lighting here, but that’s more of a topic for another tutorial. As with the other tutorials, I’ve uploaded this one to both YouTube and Vimeo… and there’s a link below to directly download the .mp4 file for your own personal use. Enjoy!
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